|John W. Campbell (ed.), Lester DelRey (ed.)||The Best of John W. Campbell||Hardcover|
|John W. Campbell (ed.)||Analog 6||Hardcover|
|John W. Campbell (ed.)||Analog 2||Paperback|
|Orson Scott Card||Children of the Mind (Ender Wiggins Saga)||Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death? --Brooks Peck --This text refers to the Mass Market Paperback edition.||Hardcover|
|Orson Scott Card||Ender's Shadow (Ender Wiggin Saga)||Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.
Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler||Hardcover|
|Orson Scott Card||A War of Gifts: An Ender Story||Card returns to his Hugo and Nebula award-winning Enderverse saga (after 2005's Shadow of the Giant) with a heartwarming novella for the holidays. When Zeck Morgan, the young son of a puritanical minister, qualifies for admission into the International Fleet's Battle School, he is brought to the school against his will. Citing his pacifist religious beliefs, Zeck refuses to participate in any simulated war games, but when he sees a Dutch student give a friend a small present in celebration of Sinterklaas Day, he reports the violation of the school's rules against open religious observation and sparks an uproar over religious freedom and the significance of cultural traditions. Meanwhile, Zeck becomes a pariah until series hero Ender Wiggin finds a way to show him the real meaning of the holidays. Exploring themes of tolerance and compassion, this story about stuffing stockings is, fittingly, a perfect stocking stuffer for science fiction fans of all ages. (Nov.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.||Hardcover|
|Orson Scott Card||Ender's Game (Ender, Book 1)||Ender Wiggin||Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?||Paperback|
|Orson Scott Card, Robert Bloch, Ben Bova (ed.)||Analog Yearbook||Paperback|
|Orson Scott Card||Shadow Puppets (Ender Wiggin Saga)||In Shadow Puppets, Orson Scott Card continues the storyline of Shadow of the Hegemon, following the exploits of the Battle School children, prodigies who have returned to an Earth thrown into chaos after the unifying force of the alien invasion they stopped in Ender's Game and Ender's Shadow has dissipated.
Foremost among these whiz kids is the brilliant Bean who, in Shadow of the Hegemon, rescued his comrades from his nemesis--the dastardly Achilles. Now, the down-but-not-out evil genius is again scheming towards global domination and vengeance against the irrepressible Bean. It's up to Bean and his newfound love, Petra, to outwit the young psychopath and save the world. Meanwhile, the other Battle School children are called to serve again as an expansionist China threatens the stability of post-Bugger War Earth.
Shadow Puppets is, for better or worse, exactly what readers have come to expect from Card. There are thought-provoking musings on geopolitics, war, courage, arrogance, good versus evil, and the concept of children wise beyond their years dealing with grave responsibility. Unfortunately, many of these furnishings are looking a little frayed around the edges, but fans will enjoy an exciting, fast-paced plot and a suspense-filled conclusion. --Jeremy Pugh||Hardcover|
|Orson Scott Card||Earthborn (Homecoming, Volume 5)||Homecoming||This concluding volume of the Homecoming series (Earthfall, et al.) doesn't live up to the earlier books, which were notable for their subtlety in developing essentially religious themes through focused plotting and sensitive characterization. Here, the plot relies on familiar Judeo-Christian archetypes, tailored to examine discrimination, theocracy and the relationship to God-or, in this case, the powerful mystery of the Keeper. Three intelligent species now inhabit Earth: the sky people, who live in treetops; the earth people, who live in the soil and in tree trunks; and the middle people, humans descended from colonists who have returned to Earth after an absence of 40-million years. In addition to the stilted speech of some of the characters, the novel is slowed by Card's "naming conventions," which increase the mystical and cultural importance of names but also force readers to refer frequently to the separate chapter on the author's system of compounded names, titles and endearments in order to determine which characters are speaking or acting. The conclusion of the story, however, in which the firstborn son of a former priest and leader sees the evil he has caused and selects his future, is vintage Card and a joy to read. This mildly disappointing wrap-up to a rich series about humanity's journey from Earth to the stars and back might be satisfying enough to Card fans, but it's not the book through which to meet Card for the first time. Author tour.
Copyright 1995 Reed Business Information, Inc.||Hardcover|
|Orson Scott Card||The Memory of Earth (Homecoming, Volume 1)||First of a five-book series from the author of Xenocide, the Alvin Maker tales, etc. Planet Harmony, settled 40 million years ago following the destruction of Earth, is overseen by the Oversoul, an intelligent computer able to communicate telepathically with certain of the inhabitants. Set up to prevent war and ensure the colony's survival, the Oversoul is now breaking down, and for repairs must journey to Earth (where, the Oversoul theorizes, a new civilization surely will have arisen by now). Needing help from Harmony, the Oversoul first contacts young student Nafai of the matriarchal city Basilica, hoping to persuade him and others of his family to secure the Index--an ancient machine that will enable the Oversoul to talk directly with everyone. A major complication is that as the Oversoul decays, the mental blocks it implanted in Harmony's people eons ago to prevent war are also breaking down; and soon the women of Basilica find themselves trapped in a power struggle between two hostile male armies. Where Card focuses on children--as he often does here--he writes fluently and persuasively. Elsewhere, his adult characters and motivations are much less appealing. Neither is the ancient- computer backdrop, with its far-fetched Earth connection, particularly convincing. All in all, an uneven and irritatingly inconclusive starter. -- Copyright ©1992, Kirkus Associates, LP. All rights reserved.||Hardcover|
|Orson Scott Card||Shadow of the Hegemon (Ender Wiggin Saga)||Orson Scott Card finally explores what happened on earth after the war with the Buggers in the sixth book of his Ender series, Shadow of the Hegemon. This novel is the continuation of the story of Bean, which began with Ender's Shadow, a parallel novel to Card's Hugo and Nebula Award-winning Ender's Game.
While Ender heads off to a faraway planet, Bean and the other brilliant children who helped Ender save the earth from alien invaders have become war heroes and have finally been sent home to live with their parents. While the children try to fit back in with the family and friends they haven't known for nearly a decade, someone's worried about their safety. Peter Wiggins, Ender's brother, has foreseen that the talented children are in danger of being killed or kidnapped. His fears are quickly realized, and only Bean manages to escape. Bean knows he must save the others and protect humanity from a new evil that has arisen, an evil from his past. But just as he played second to Ender during the Bugger war, Bean must again step into the shadow of another, the one who will be Hegemon.
In Shadow of the Hegemon, Card can't help but fall back into old patterns. But while the theme is the same as in previous books--brilliant, tragic children with the fate of the human race resting on their shoulders--Shadow of the Hegemon does a wonderful job of continuing Bean's tale against a backdrop of the politics and intrigue of a fragile earth. While the novel is accessible, new readers to the series would be wise to begin with Ender's Game or Ender's Shadow. --Kathie Huddleston||Hardcover|
|Orson Scott Card, Kathryn H. Kidd||Lovelock (Mayflower)||The Mayflower trilogy||The Hugo- and Nebula-winning Card ( The Ships of Earth ) teams up here with a relative newcomer (Kidd has published several non-SF novels with Card's own publishing company, Hatrack River) to produce a moral fable about freedom, responsibility and the arrogance of human beings in treating other living things as unfeeling property. The narrator, Lovelock, is a genetically enhanced capuchin monkey trained to function as a "witness," recording the life and thoughts of the person to whom he is attached. Lovelock's master is Carol Jeanne Cocciolone, the world's leading "gaiologist" and now part of an interstellar colonization effort. As Carol Jeanne's family (including her overbearing mother-in-law and browbeaten father-in-law) settle into the strange, self-contained world of the interstellar Ark (whose population is divided into small agricultural communities as practice for their future lives on a new world), Lovelock begins to chafe under the bonds of his psychological conditioning. Increasingly unhappy with the injustice of his servitude and the indifference of his master, he plots to break free. Card and Kidd's passionate depiction of Lovelock's plight, as well as their insightful portrayal of the various human characters, makes for a gripping read. These very elements, however, tend to drown out any SF interest. In addition, but for Lovelock's enhancement, the novel might almost have been set in a small American town of a half-century past.
Copyright 1994 Reed Business Information, Inc.||Hardcover|
|Orson Scott Card||Enchantment||Enchantment is the story of a Ukraine-born, American grad student who finds himself transported to the ninth century to play the prince in a Russian version of Sleeping Beauty. Early in the story, he muses that in a French or English retelling of the tale, the prince and princess would live happily ever after. But, "only a fool would want to live through the Russian version of any fairy tale."
Although his fears turn out to be warranted, as he and his cursed princess contend with the diabolical witch Baba Yaga--easily Russia's best pre-Khrushchev villain--to save the princess's kingdom, Enchantment is ultimately a sweet story. Mixing magic and modernity, the acclaimed Orson Scott Card (Ender's Game) has woven threads of history, religion, and myth together into a convincing, time-hopping tale that is part love story, part adventure. Enchantment's heroes, "Prince" Ivan and Princess Katerina, must deal with cross-cultural mores, ancient gods, treacherous kinsmen (and fianceés), and ultimately Baba Yaga herself.
Card has a knack for coming across like your nerdy dad at times, when he runs on too long or makes some particularly wince-inducing observation or reference ("Daaad, Bruce Cockburn is not cool!"). But, as you might expect of a good dad, as uncool as he might be, Card still manages to tell a good bedtime story. --Paul Hughes --This text refers to an out of print or unavailable edition of this title.||Paperback|
|Lillian Stewart Carl||The Winter King||Unusually literate, intelligent, and respectfully aware of the epic tradition--firmly grounded in reality, tradition, and myth. -- Borderland, 1988
What the author has to say is well worth reading. -- Different Worlds, 1988 --This text refers to the Paperback edition.
Cover art by Stephen Hickman||Paperback|
|Lillian Stewart Carl||Sabazel||A marvelous sense of romantic adventure -- strong characterizations complimented by an evocative magical poetry in the imagery. -- Borderland, 1988
A story told at many levels -- a lot of thought-provoking conflict. -- Different Worlds, 1988 --This text refers to an alternate Paperback edition.||Paperback|
|Barbara Carlson (ed.), Erika L. Satifka, Dan Bloch, Larry Ivkovich, J. F. Benedetto, Susan Urbanek Linville, Henry Tjernlund, Ann Cecil, Judith A. Friedl, Alan Irvine, Freddie Jr. Silva, John H. Branch, Wen Spencer, Lynn Hawker, Karen D. Yun-Lutz||Triangulation 2005||Triangulation||Trade Paperback|
|Barbara Carlson (ed.), J. F. Benedetto, Wen Spencer, Judith A. Friedl, Susan Urbanick Linville, Dorothy Stone, John H. Branch, Anders Brink, Lynn Hawker, Larry Ivkovich, Henry Tjernlund, G. N. Shannon, Scott W. Baker, Kevin Hayes, Margaret McGaffrey Fisk||Triangulation 2004||Triangulation||Trade Paperback|
|Jayge Carr||Leviathan's Deep||Hardcover|
|Jayge Carr||Rabelaisian Reprise||Hardcover|
|John F. Carr (ed.), Jerry Pournelle (ed.)||Survival of Freedom||Paperback|
|Terry Carr (ed.)||Creatures From Beyond||Hardcover|
|Terry Carr (ed.)||The Best Science Fiction of the Year #8||Hardcover|
|Terry Carr (ed.)||Universe 10||Hardcover|
|Terry Carr (ed.)||Universe 5||Hardcover|