AuthorsTitleSeriesDescriptionFormat
Steven GouldJumperGould makes an auspicious debut with this playful and moving look at a hallowed science fiction concept: teleportation. Gould gives us no teleportation chambers, no shimmery beaming a la Star Trek , no worries about mingling one's own molecules with a fly's--here only one person can teleport, and he has no idea how he does it. David Rice, age 17, first "jumps" spontaneously in order to escape his abusive father. Having run away, he learns to control his strange talent, using it first to survive on the street and then to set himself up comfortably via bank robbery. Gould does not focus on moral implications so much as keep the plot moving quickly. David searches for his long-lost mother, meets and woos a girl, enjoys the pleasures of a leisurely life in New York and (despite his best efforts) eventually runs afoul of the authorities, who of course want to understand his powers and then put him to work for them. Short fiction has earned this author a reputation in "hard" science fiction, and he applies similar logic to teleportation (though he glosses over some points to make the story work). His warm, delightful and compulsively readable novel displays assured storytelling skill. Copyright 1992 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.Paperback
Daniel jr. GrahamThe GatekeepersPity the novelist who unintentionally shoots his heroes, as well as himself, in the foot?as seems to be the case with Graham in this first novel that, apparently inadvertently puts the seamier side of defense contracting on display. Graham's ostensible heroes are Rolf Bernard and his cohorts at BAP, "the biggest aerospace company in the world." Bernard is a businessman who claims to possess a space-oriented technology superior to that employed by NASA. He must battle frustrating federal bureaucracy, however, to deploy his Single-Stage-to-Orbit spacecraft, especially in order to launch "Brilliant Pebbles," a series of satellites designed to shoot down ballistic missiles and to ensure that the U.S. (or at least BAP) controls low-orbital space the way the English used to control the high seas. Bernard and his colleagues?the "gatekeepers"?come up with ingenious technological solutions to further their cause; even when they fail, the gaffes are interesting?a spaceship landing on an interstate highway, a short circuit caused by fruit bats. The problem for most readers will be that Bernard isn't much of a hero?in order to raise cash, for instance, he's willing to sell planes to a sanctioned China, skirting government regulations by first routing the planes to Bulgaria. Bernard and his crew also tend to treat woman as second-class citizens. Several red herrings involving the entrepreneur's estranged wife add twists to the plot without deepening it, and by novel's end, when Bernard is asking for $1.3 billion plus "total immunity from criminal prosecution" for the Pebbles System, most readers will be wondering why he, or anyone else in this novel, deserves to be rewarded for ingenuity or derring-do. Copyright 1995 Reed Business Information, Inc. --This text refers to the Hardcover edition.Paperback
Kathryn GrantWillow Garden (The Land of Ten Thousand Willows, Bk 3)The Land of Ten Thousand WillowsPaperback
Geary GravelThe AlchemistsPaperback
Andrew M. GreeleyThe Final PlanetHardcover
Joseph GreenThe HordeNumber 27 in the Laser Books series of original science fiction novels, released in April 1976. Three novels were be issued per month until the line folded in February 1977.Paperback
Roland J. GreenPeace CompanyPaperback
Roland J. GreenWarriors for the Working Day (Starcruiser Shenandoah)Starcruiser ShenandoahAs the human-run Federation and the alien Coordination head closer and closer to an inevitable conflict, the crew of the Federation's starcruiser Shenandoah may be the world's last hope for peace.Paperback
Roland J. GreenThe Mountain WalksPaperback
Roland J. GreenDivision of the Spoils (Starcruiser Shenandoah)Starcruiser ShenandoahThe Shenandoah is sent out to investigate the explosion of a ship, but then a rebel army stages the first devastating attack in a campaign to overthrow the Republic's government, and suddenly a world at peace was transformed into a planet on the brink of destruction. Original.Paperback
Roland J. GreenThe Sum of Things (Starcruiser Shenandoah)Starcruiser ShenandoahA war-torn space hero faces a dangerous threat in the sequel to Squadron Alert and Division of the Spoils. Reissue.Paperback
Roland J. GreenVain Command (Starcruiser Shenandoah)Starcruiser ShenandoahAssigned to reinforce the Federation presence at a training colony, the crew of the Shenandoah must contend with troublesome intelligence agents and rumors of Federation officials' involvement in an immigration scandal.Paperback
Roland J. GreenThe Painful Field (Starcruiser Shenandoah)Starcruiser ShenandoahAs the mercenary forces of the Hunters attempt to rouse the alien-run Coordination, the crew of the Federation's starcruiser Shenandoah jump into action to stop them.Paperback
Roland J. GreenSquadron Alert (Starcruiser Shenandoah)Starcruiser ShenandoahWhen the United Federation of Starworlds receives a call for aid from a world divided between the Federation and its most powerful competitor, Captain Rose Liddell readies the battle cruiser Shenandoah in an attempt to halt the breakout of interstellar war.Paperback
Sharon GreenWind Whispers, Shadow ShoutsTaking their rightful places as rulers of the land, shapeshifter Queen Alexia and warrior champion King Tiran are confronted by a terrible sorcerer who enchants the queen and threatens to enslave the kingdom.Paperback
Sharon GreenAn Oath to Mida (Jalav/Amazon Warrior #2)Jalav/Amazon WarriorJalav escapes capture by males, but when she's badly wounded during the escape she falls captive again. Once she's healed she's taken on a journey to a place where the dark god Sigurr is supposed to be found. Once there she finds someone else as well, as well as something of an explanation of what's been happening. --This text refers to the Kindle Edition edition.Paperback
Sharon GreenGateway to Xanadu (Diana Santee Spaceways Agent, No. 2)Diana Santee Spaceways AgentPaperback
Simon R. GreenMistworldShielded from Imperial attack by the powerful espers who have sought refuge there, Mistworld--the haven for outlaws, rebels, and misfits--faces a new threat from a shadowy figure intent on stalking its streets.Paperback
Gayle GreenoFinders Seekers (Ghatti's Tale #1)The Ghatti’s TaleThe telepathic bonding between pairs of human Seekers and catlike ghattis enables the Seekers Veritas to distinguish truth from falsehood, insuring that justice prevails on the world of Methuen. When a renegade Seeker/ghatti pair begins targeting Seekers for murder, a young woman finds her world's salvation locked in the recesses of her hidden past. Strong characterization and inventive world building highlight this series opener, making it a good choice for most fantasy collections. Copyright 1993 Reed Business Information, Inc.Paperback
John R. Gribbin, Stephen H. PlagemannThe Jupiter EffectPaperback
John R. Gribbin, Marcus ChownDouble PlanetPaperback
P. M. GriffinStar Commandos 00Paperback
James E GunnCrisis!He can save the future…
If only he could remember the past. Bill Johnson is a man with a future… well, with many futures. But now he's in the present, and he has absolutely no memory of who he is, where he comes from, or what he's done. All he knows is what he's just read in the letter he apparently wrote to himself: that he was instrumental in saving the world, again. And that's his job: to save the world, and then to lose all memory of having done so. Plagued by this lack of memory, and by the strange dreams of horrific futures that will come to pass if he doesn't act, Johnson moves from nightmare to nightmare, helping to fix what will go wrong. He doesn't know if he can keep it up, but he knows that he has to. It's his job, his mission in time, to avert the impending Crisis! In 2007, the Science Fiction and Fantasy Writers of America honored James Gunn with its Grand Master Award. Gunn began his writing career in 1948 and has since published 26 novels and almost 100 short stories. His work ("The Cave of Night" among several others) has been adapted for radio, an ABC made-for-TV movie based on his novel The Immortals (The Immortal, 1969), and a television series based on the same work (1970-71). His critically acclaimed multi-volume series The Road to Science Fiction is used in science fiction courses across the country, and his mammoth landmark 1975 work Alternate Worlds: the Illustrated History of Science Fiction, was honored with the Science Fiction Research Association's Pilgrim Award for Lifetime Achievement in 1976. A retired professor at the University of Kansas—Lawrence, he has for many years served as the Director of the Center for the Study of Science Fiction. He has lectured in China, Japan, Poland, Romania, the Soviet Union, and many other countries for the US Information Agency. In 1983 he was awarded science fiction's prestigious Hugo award for his non-fiction book Isaac Asimov: The Foundations of Science Fiction. --This text refers to an alternate Paperback edition.Paperback
Thorarinn GunnarssonThe Starwolves: Tactical Error (Starwolves #3)StarwolvesPaperback
Thorarinn GunnarssonThe Starwolves: Dreadnought - Book #4StarwolvesGenetically adapted to rule the infinite night, the Starwolves, outcasts of Earth, must battle an invisible, undetectable alien death machine intent on annihilating all humans and Starwolves.Paperback

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